

Units Capture Units Faster and Infantry Move Faster Captain CutterĬaptain James Cutter’s hero unit is Jerome-092 and have the Spirit of fire’s arsenal at his disposal. I’m only going over a few of the Leaders in depth to show off how different leaders complement certain play styles. Most of these characters are present in the campaign or are DLC Leaders. In this section of the Halo Wars 2 Review, I’ll be going over Leaders, some of their abilities, special units, and powers and the different strategies they bring to the table, as really the depth of strategy in an RTS will really depict its life span. This doesn’t mean though that Leaders are confined to one play style but some lean towards others.īefore we move one to the Leaders one game mechanic I should go over the Veterancy mechanic, which now applies to all units and allows a unit participating in combat to grows in strength. An opposing leader who benefits more from harassment tactics is the Shipmaster who has access to cloaked units who can harass well and recall units. Some examples are Sergeant Forge, a DLC leader that has access to Grizzly tanks, and generally favors playing on his economy first and working on armored units. Then, of course, you got Leaders who have special units and powers that make each one feel more unique and adds more of a variety of play styles to the game. Some examples would be Wolverines, armored vehicles which generally get destroyed by air units, but in this case, Wolverines are extremely effective at killing air units. This is the case most of the time as there are specialized units that counteract other units and break this mold. Halo Wars 2 carries of the rock paper scissors mechanic of the first Halo Wars where Air generally beats Vehicles, Vehicles beat Infantry, and Infantry beating Air.
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Halo Wars 2 Gameplay and ControlsĪs a play anywhere title Halo Wars 2 has two versions, a PC and a Xbox One version so I’ll be going over how fluid and easy the controls are as well as the general flow of the game. So an example would almost be like the mission in Halo 3 The Ark when you come out from underground and there is a just this big fight going between some Scorpions and Wraiths and in the end a Scarab shows up it’s like that but on a bigger scale. In terms of the level designs, all of the levels in the Halo Wars 2 Campaign look like normal Campaign levels, from say like Halo 3, but greatly enlarged for the RTS experience. Other than that I will go over the contents of the Season Pass below. What the campaign stories will focus on is unknown at this point. It’s very open ended making way for future DLC campaigns, which is confirmed by the season pass. For those who were disappointed in Halo 5’s ending there is good chance that you’ll be disappointed with this one, as the conclusion really resolves nothing and does nothing but leave us in suspense wanting some form of satisfaction but there really is none. The Campaign as a whole is pretty solid, with the game starting off with a strong intro that carries it throughout out the rest of the campaign. Another added bonus of this is that the Banished can be used a reentry point for the brutes back into the rest of Halo, only time will tell. Since the reception on the Promethean’s is a bit of a mixed bag, I think most people can agree that the Banished is a welcomed addition to the universe that also helps in expanding it. The introduction of another new faction into the Halo universe, in my opinion, is a great one. They face a new enemy known as the Banished, led by a brute named Atriox who is not only skilled and strong but is an incredible leader. Halo Wars 2 takes place 28 years after the events of the first Halo Wars in which the crew of the Spirit of Fire wakes up above the Ark. Anything talked about has already been revealed and this is simply my opinion of the Story. This section of the Halo Wars 2 Review delves into the story and as already stated, no spoilers are in it. Halo Wars 2 Story Overview and Thoughts (No Spoilers)
